Heal your troops so that they continue to fight! Use spells to create a Healing Ring.

Heal your troops so that they continue to fight! Use spells to create a Healing Ring.

Heal your troops so that they continue to fight! Use these spells to create a Healing Ring. Being in it, your troops will be healed. ”

Spell production takes 6 minutes in the spell factory.

Activated, it is a healing motionless ring.

Any troops (ground or air) will be healed, even if it is a healer.

The spell lasts 12 seconds (during this time 40 healing impulses are produced, each with an interval of 0.3 seconds).

Offensive tactics

The spell will allow your advanced troops to survive longer under heavy enemy fire, thereby allowing them to break through the defenses or divert fire at them for a long time.

Before you activate, think carefully about a “roll.” The longer your troops remain in the area of ​​the spell, the more effective it will be for you.

The healing spell goes well with the rage spell. While your troops are destroying everything in their path, the Healing spell prevents them from finishing off.

The spell is most effective in combination with slow units or tanks.

Small details

In the April 17, 2013 update, the cast time was reduced from 1.5 hours to 30 minutes. In the update of July 1, 2015, the production time was reduced to 20 minutes, in the update of April 29, 2016, the cooking time was reduced to 10 minutes, after the update of October 14, 2016, the cooking time was reduced to 6 minutes.

The effect of two simultaneously activated spells is summarized.

Although the spell can be upgraded to the second level already at laboratory level 2, the spell will not be displayed in its interface, since first you need to build a level 2 spell factory, which is available at the level of town hall 6. Most players already have a level 4 laboratory by this time, which allows you to improve the spell to level 3.

The healing spell on the map looks something like this:

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